SDL_SetRenderDrawColorFloat - Man Page
Set the color used for drawing operations (Rect, Line and Clear).
Synopsis
#include <SDL3/SDL_render.h> bool SDL_SetRenderDrawColorFloat(SDL_Renderer *renderer, float r, float g, float b, float a);
Description
Set the color for drawing or filling rectangles, lines, and points, and for SDL_RenderClear().
Function Parameters
- renderer
the rendering context.
- r
the red value used to draw on the rendering target.
- g
the green value used to draw on the rendering target.
- b
the blue value used to draw on the rendering target.
- a
the alpha value used to draw on the rendering target. Use SDL_SetRenderDrawBlendMode to specify how the alpha channel is used.
Return Value
Returns true on success or false on failure; call SDL_GetError() for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_GetRenderDrawColorFloat(3), SDL_SetRenderDrawColor(3).
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS