SDL_SetJoystickVirtualButton - Man Page

Set the state of a button on an opened virtual joystick.

Synopsis

#include <SDL3/SDL_joystick.h>

bool SDL_SetJoystickVirtualButton(SDL_Joystick *joystick, int button, bool down);

Description

Please note that values set here will not be applied until the next call to SDL_UpdateJoysticks, which can either be called directly, or can be called indirectly through various other SDL APIs, including, but not limited to the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.

Function Parameters

joystick

the virtual joystick on which to set state.

button

the index of the button on the virtual joystick to update.

down

true if the button is pressed, false otherwise.

Return Value

Returns true on success or false on failure; call SDL_GetError() for more information.

Thread Safety

It is safe to call this function from any thread.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_SetJoystickVirtualAxis(3), SDL_SetJoystickVirtualBall(3), SDL_SetJoystickVirtualHat(3), SDL_SetJoystickVirtualTouchpad(3), SDL_SetJoystickVirtualSensorData(3)

Referenced By

SDL_AttachVirtualJoystick(3), SDL_SendJoystickVirtualSensorData(3), SDL_SetJoystickVirtualAxis(3), SDL_SetJoystickVirtualBall(3), SDL_SetJoystickVirtualHat(3), SDL_SetJoystickVirtualTouchpad(3).

SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS