SDL_SetJoystickVirtualBall - Man Page
Generate ball motion on an opened virtual joystick.
Synopsis
#include <SDL3/SDL_joystick.h> bool SDL_SetJoystickVirtualBall(SDL_Joystick *joystick, int ball, Sint16 xrel, Sint16 yrel);
Description
Please note that values set here will not be applied until the next call to SDL_UpdateJoysticks, which can either be called directly, or can be called indirectly through various other SDL APIs, including, but not limited to the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.
Function Parameters
- joystick
the virtual joystick on which to set state.
- ball
the index of the ball on the virtual joystick to update.
- xrel
the relative motion on the X axis.
- yrel
the relative motion on the Y axis.
Return Value
Returns true on success or false on failure; call SDL_GetError() for more information.
Thread Safety
It is safe to call this function from any thread.
Availability
This function is available since SDL 3.2.0.
See Also
SDL_SetJoystickVirtualAxis(3), SDL_SetJoystickVirtualButton(3), SDL_SetJoystickVirtualHat(3), SDL_SetJoystickVirtualTouchpad(3), SDL_SetJoystickVirtualSensorData(3)
Referenced By
SDL_AttachVirtualJoystick(3), SDL_SendJoystickVirtualSensorData(3), SDL_SetJoystickVirtualAxis(3), SDL_SetJoystickVirtualButton(3), SDL_SetJoystickVirtualHat(3), SDL_SetJoystickVirtualTouchpad(3).