SDL_SetGamepadMapping - Man Page

Set the current mapping of a joystick or gamepad.

Synopsis

#include <SDL3/SDL_gamepad.h>

bool SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping);

Description

Details about mappings are discussed with SDL_AddGamepadMapping().

Function Parameters

instance_id

the joystick instance ID.

mapping

the mapping to use for this device, or NULL to clear the mapping.

Return Value

for more information.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_AddGamepadMapping(3), SDL_GetGamepadMapping(3)

Referenced By

SDL_GetGamepadMapping(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS