SDL_SetGPUStencilReference - Man Page
Sets the current stencil reference value on a command buffer.
Synopsis
#include <SDL3/SDL_gpu.h> void SDL_SetGPUStencilReference( SDL_GPURenderPass *render_pass, Uint8 reference);
Function Parameters
- render_pass
a render pass handle.
- reference
the stencil reference value to set.
Availability
This function is available since SDL 3.2.0.
Info
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS