SDL_SetGPUScissor - Man Page

Sets the current scissor state on a command buffer.

Synopsis

#include <SDL3/SDL_gpu.h>

void SDL_SetGPUScissor(
    SDL_GPURenderPass *render_pass,
    const SDL_Rect *scissor);

Function Parameters

render_pass

a render pass handle.

scissor

the scissor area to set.

Availability

This function is available since SDL 3.2.0.

Info

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS