SDL_SetGPUScissor - Man Page
Sets the current scissor state on a command buffer.
Synopsis
#include <SDL3/SDL_gpu.h>
void SDL_SetGPUScissor(
SDL_GPURenderPass *render_pass,
const SDL_Rect *scissor);Function Parameters
- render_pass
a render pass handle.
- scissor
the scissor area to set.
Availability
This function is available since SDL 3.2.0.
Info
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS