SDL_SetGPUBufferName - Man Page
Sets an arbitrary string constant to label a buffer.
Synopsis
#include <SDL3/SDL_gpu.h> void SDL_SetGPUBufferName( SDL_GPUDevice *device, SDL_GPUBuffer *buffer, const char *text);
Description
You should use SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING with SDL_CreateGPUBuffer instead of this function to avoid thread safety issues.
Function Parameters
- device
a GPU Context.
- buffer
a buffer to attach the name to.
- text
a UTF-8 string constant to mark as the name of the buffer.
Thread Safety
This function is not thread safe, you must make sure the buffer is not simultaneously used by any other thread.
Availability
This function is available since SDL 3.2.0.
See Also
Info
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS