SDL_SetGPUBlendConstants - Man Page

Sets the current blend constants on a command buffer.

Synopsis

#include <SDL3/SDL_gpu.h>

void SDL_SetGPUBlendConstants(
    SDL_GPURenderPass *render_pass,
    SDL_FColor blend_constants);

Function Parameters

render_pass

a render pass handle.

blend_constants

the blend constant color.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_GPU_BLENDFACTOR_CONSTANT_COLOR(3), SDL_GPU_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR(3)

Info

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS