SDL_SetGPUBlendConstants - Man Page
Sets the current blend constants on a command buffer.
Synopsis
#include <SDL3/SDL_gpu.h> void SDL_SetGPUBlendConstants( SDL_GPURenderPass *render_pass, SDL_FColor blend_constants);
Function Parameters
- render_pass
a render pass handle.
- blend_constants
the blend constant color.
Availability
This function is available since SDL 3.2.0.
See Also
SDL_GPU_BLENDFACTOR_CONSTANT_COLOR(3), SDL_GPU_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR(3)
Info
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS