SDL_SaveBMP - Man Page
Save a surface to a file.
Synopsis
#include <SDL3/SDL_surface.h> bool SDL_SaveBMP(SDL_Surface *surface, const char *file);
Description
Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.
Function Parameters
- surface
the SDL_Surface structure containing the image to be saved.
- file
a file to save to.
Return Value
for more information.
Thread Safety
This function is not thread safe.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_LoadBMP(3), SDL_SaveBMP_IO(3).
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS