SDL_SaveBMP - Man Page

Save a surface to a file.

Synopsis

#include <SDL3/SDL_surface.h>

bool SDL_SaveBMP(SDL_Surface *surface, const char *file);

Description

Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.

Function Parameters

surface

the SDL_Surface structure containing the image to be saved.

file

a file to save to.

Return Value

for more information.

Thread Safety

This function is not thread safe.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_LoadBMP(3), SDL_SaveBMP_IO(3)

Referenced By

SDL_LoadBMP(3), SDL_SaveBMP_IO(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS