SDL_RumbleGamepad - Man Page

Start a rumble effect on a gamepad.

Synopsis

#include <SDL3/SDL_gamepad.h>

bool SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);

Description

Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.

This function requires you to process SDL events or call SDL_UpdateJoysticks() to update rumble state.

Function Parameters

gamepad

the gamepad to vibrate.

low_frequency_rumble

the intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF.

high_frequency_rumble

the intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF.

duration_ms

the duration of the rumble effect, in milliseconds.

Return Value

for more information.

Availability

This function is available since SDL 3.2.0.

Referenced By

SDL_RumbleGamepadTriggers(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS