SDL_ResumeAudioStreamDevice - Man Page
Use this function to unpause audio playback on the audio device associated with an audio stream.
Synopsis
#include <SDL3/SDL_audio.h> bool SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream);
Description
This function unpauses audio processing for a given device that has previously been paused. Once unpaused, any bound audio streams will begin to progress again, and audio can be generated.
SDL_OpenAudioDeviceStream opens audio devices in a paused state, so this function call is required for audio playback to begin on such devices.
Function Parameters
- stream
the audio stream associated with the audio device to resume.
Return Value
Returns true on success or false on failure; call SDL_GetError() for more information.
Thread Safety
It is safe to call this function from any thread.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_AudioStreamDevicePaused(3), SDL_OpenAudioDeviceStream(3), SDL_PauseAudioStreamDevice(3).