SDL_RenderTextureTiled - Man Page
Tile a portion of the texture to the current rendering target at subpixel precision.
Synopsis
#include <SDL3/SDL_render.h> bool SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect);
Description
The pixels in srcrect will be repeated as many times as needed to completely fill dstrect.
Function Parameters
- renderer
the renderer which should copy parts of a texture.
- texture
the source texture.
- srcrect
a pointer to the source rectangle, or NULL for the entire texture.
- scale
the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles.
- dstrect
a pointer to the destination rectangle, or NULL for the entire rendering target.
Return Value
for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS