SDL_RenderPoints - Man Page

Draw multiple points on the current rendering target at subpixel precision.

Synopsis

#include <SDL3/SDL_render.h>

bool SDL_RenderPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int count);

Function Parameters

renderer

the renderer which should draw multiple points.

points

the points to draw.

count

the number of points to draw.

Return Value

for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_RenderPoint(3)

Referenced By

SDL_RenderPoint(3), SDL_RenderPresent(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS