SDL_RenderGeometry - Man Page
Render a list of triangles, optionally using a texture and indices into the vertex array Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
Synopsis
#include <SDL3/SDL_render.h>
bool SDL_RenderGeometry(SDL_Renderer *renderer,
SDL_Texture *texture,
const SDL_Vertex *vertices, int num_vertices,
const int *indices, int num_indices);Function Parameters
- renderer
the rendering context.
- texture
(optional) The SDL texture to use.
- vertices
vertices.
- num_vertices
number of vertices.
- indices
(optional) An array of integer indices into the 'vertices' array, if NULL all vertices will be rendered in sequential order.
- num_indices
number of indices.
Return Value
Returns true on success or false on failure; call SDL_GetError() for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
SDL_RenderGeometryRaw(3), SDL_SetRenderTextureAddressMode(3)
Referenced By
SDL_RenderGeometryRaw(3), SDL_SetRenderTextureAddressMode(3).
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS