SDL_RenderGeometry - Man Page

Render a list of triangles, optionally using a texture and indices into the vertex array Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).

Synopsis

#include <SDL3/SDL_render.h>

bool SDL_RenderGeometry(SDL_Renderer *renderer,
                   SDL_Texture *texture,
                   const SDL_Vertex *vertices, int num_vertices,
                   const int *indices, int num_indices);

Function Parameters

renderer

the rendering context.

texture

(optional) The SDL texture to use.

vertices

vertices.

num_vertices

number of vertices.

indices

(optional) An array of integer indices into the 'vertices' array, if NULL all vertices will be rendered in sequential order.

num_indices

number of indices.

Return Value

Returns true on success or false on failure; call SDL_GetError() for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_RenderGeometryRaw(3), SDL_SetRenderTextureAddressMode(3)

Referenced By

SDL_RenderGeometryRaw(3), SDL_SetRenderTextureAddressMode(3).

SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS