SDL_ReloadGamepadMappings - Man Page

Reinitialize the SDL mapping database to its initial state.

Synopsis

#include <SDL3/SDL_gamepad.h>

bool SDL_ReloadGamepadMappings(void);

Description

This will generate gamepad events as needed if device mappings change.

Return Value

Returns true on success or false on failure; call SDL_GetError() for more information.

Thread Safety

It is safe to call this function from any thread.

Availability

This function is available since SDL 3.2.0.

Info

SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS