SDL_Rect man page

SDL_Rect ā€” Defines a rectangular area

Structure Definition

typedef struct{
  Sint16 x, y;
  Uint16 w, h;
} SDL_Rect;

Structure Data

x, y

Position of the upper-left corner of the rectangle

w, h

The width and height of the rectangle


A SDL_Rect defines a rectangular area of pixels. It is used by SDL_BlitSurface to define blitting regions and by several other video functions.

See Also

SDL_BlitSurface, SDL_UpdateRect


Tue 11 Sep 2001, 23:01 SDL API Reference