SDL_PushGPUDebugGroup - Man Page
Begins a debug group with an arbitary name.
Synopsis
#include <SDL3/SDL_gpu.h> void SDL_PushGPUDebugGroup( SDL_GPUCommandBuffer *command_buffer, const char *name);
Description
Used for denoting groups of calls when viewing the command buffer callstream in a graphics debugging tool.
Each call to SDL_PushGPUDebugGroup must have a corresponding call to SDL_PopGPUDebugGroup.
On some backends (e.g. Metal), pushing a debug group during a render/blit/compute pass will create a group that is scoped to the native pass rather than the command buffer. For best results, if you push a debug group during a pass, always pop it in the same pass.
Function Parameters
- command_buffer
a command buffer.
- name
a UTF-8 string constant that names the group.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS