SDL_PushEvent - Man Page

Pushes an event onto the event queue


#include "SDL.h"

int SDL_PushEvent(SDL_Event *event);


The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. event is a pointer to the event structure you wish to push onto the queue.


Pushing device input events onto the queue doesn't modify the state of the device within SDL.

Return Value

Returns 0 on success or -1 if the event couldn't be pushed.


See SDL_Event.

See Also

SDL_PollEvent, SDL_PeepEvents, SDL_Event

Referenced By

SDL_AddTimer(3), SDL_Event(3), SDL_PeepEvents(3), SDL_SetEventFilter(3), SDL_UserEvent(3).

Tue 11 Sep 2001, 22:59 SDL API Reference