SDL_PremultiplySurfaceAlpha - Man Page
Premultiply the alpha in a surface.
Synopsis
#include <SDL3/SDL_surface.h> bool SDL_PremultiplySurfaceAlpha(SDL_Surface *surface, bool linear);
Description
This is safe to use with src == dst, but not for other overlapping areas.
Function Parameters
- surface
the surface to modify.
- linear
true to convert from sRGB to linear space for the alpha multiplication, false to do multiplication in sRGB space.
Return Value
Returns true on success or false on failure; call SDL_GetError() for more information.
Thread Safety
This function can be called on different threads with different surfaces.
Availability
This function is available since SDL 3.2.0.
Info
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS