SDL_PopGPUDebugGroup - Man Page
Ends the most-recently pushed debug group.
Synopsis
#include <SDL3/SDL_gpu.h>
void SDL_PopGPUDebugGroup(
SDL_GPUCommandBuffer *command_buffer);Description
On Direct3D 12, using SDL_PopGPUDebugGroup requires WinPixEventRuntime.dll to be in your PATH or in the same directory as your executable. See here for instructions on how to obtain it.
Function Parameters
- command_buffer
a command buffer.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL 3.4.14 Simple Directmedia Layer SDL3 FUNCTIONS