SDL_PopGPUDebugGroup - Man Page

Ends the most-recently pushed debug group.

Synopsis

#include <SDL3/SDL_gpu.h>

void SDL_PopGPUDebugGroup(
    SDL_GPUCommandBuffer *command_buffer);

Description

On Direct3D 12, using SDL_PopGPUDebugGroup requires WinPixEventRuntime.URL https://devblogs.microsoft.com/pix/winpixeventruntime/ "char46]dll to be in your PATH or in the same directory as your executable. See [here"
for instructions on how to obtain it.

Function Parameters

command_buffer

a command buffer.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_PushGPUDebugGroup(3)

Referenced By

SDL_PushGPUDebugGroup(3).

SDL 3.4.0 Simple Directmedia Layer SDL3 FUNCTIONS