SDL_PenInputFlags.3type - Man Page
Pen input flags, as reported by various pen events' pen_state field.
Synopsis
#include <SDL3/SDL_pen.h> typedef Uint32 SDL_PenInputFlags; #define SDL_PEN_INPUT_DOWN (1u << 0) /**< pen is pressed down */ #define SDL_PEN_INPUT_BUTTON_1 (1u << 1) /**< button 1 is pressed */ #define SDL_PEN_INPUT_BUTTON_2 (1u << 2) /**< button 2 is pressed */ #define SDL_PEN_INPUT_BUTTON_3 (1u << 3) /**< button 3 is pressed */ #define SDL_PEN_INPUT_BUTTON_4 (1u << 4) /**< button 4 is pressed */ #define SDL_PEN_INPUT_BUTTON_5 (1u << 5) /**< button 5 is pressed */ #define SDL_PEN_INPUT_ERASER_TIP (1u << 30) /**< eraser tip is used */ #define SDL_PEN_INPUT_IN_PROXIMITY (1u << 31) /**< pen is in proximity (since SDL 3.4.0) */
Availability
This datatype is available since SDL 3.2.0.
Info
SDL 3.4.8 Simple Directmedia Layer SDL3 DATATYPES