SDL_PauseAudioStreamDevice - Man Page
Use this function to pause audio playback on the audio device associated with an audio stream.
Synopsis
#include <SDL3/SDL_audio.h> bool SDL_PauseAudioStreamDevice(SDL_AudioStream *stream);
Description
This function pauses audio processing for a given device. Any bound audio streams will not progress, and no audio will be generated. Pausing one device does not prevent other unpaused devices from running.
Pausing a device can be useful to halt all audio without unbinding all the audio streams. This might be useful while a game is paused, or a level is loading, etc.
Function Parameters
- stream
the audio stream associated with the audio device to pause.
Return Value
for more information.
Thread Safety
It is safe to call this function from any thread.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_AudioStreamDevicePaused(3), SDL_ResumeAudioStreamDevice(3).
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS