SDL_PLATFORM_WINDOWS - Man Page
A preprocessor macro that is only defined if compiling for Windows.
Synopsis
#include <SDL3/SDL_platform_defines.h> #define SDL_PLATFORM_WINDOWS 1
Description
This also covers several other platforms, like Microsoft GDK, Xbox, WinRT, etc. Each will have their own more-specific platform macros, too.
Availability
This macro is available since SDL 3.2.0.
See Also
SDL_PLATFORM_WIN32(3), SDL_PLATFORM_XBOXONE(3), SDL_PLATFORM_XBOXSERIES(3), SDL_PLATFORM_WINGDK(3), SDL_PLATFORM_GDK(3)
Info
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS