SDL_Overlay man page

SDL_Overlay — YUV video overlay

Structure Definition

typedef struct{
  Uint32 format;
  int w, h;
  int planes;
  Uint16 *pitches;
  Uint8 **pixels;
  Uint32 hw_overlay:1;
} SDL_Overlay;

Structure Data


Overlay format (see below)

w, h

Width and height of overlay


Number of planes in the overlay. Usually either 1 or 3


An array of pitches, one for each plane. Pitch is the length of a row in bytes.


An array of pointers to teh data of each plane. The overlay should be locked before these pointers are used.


This will be set to 1 if the overlay is hardware accelerated.


A SDL_Overlay is similar to a SDL_Surface except it stores a YUV overlay. All the fields are read only, except for pixels which should be locked before use. The format field stores the format of the overlay which is one of the following:

#define SDL_YV12_OVERLAY  0x32315659  /* Planar mode: Y + V + U */
#define SDL_IYUV_OVERLAY  0x56555949  /* Planar mode: Y + U + V */
#define SDL_YUY2_OVERLAY  0x32595559  /* Packed mode: Y0+U0+Y1+V0 */
#define SDL_UYVY_OVERLAY  0x59565955  /* Packed mode: U0+Y0+V0+Y1 */
#define SDL_YVYU_OVERLAY  0x55595659  /* Packed mode: Y0+V0+Y1+U0 */

More information on YUV formats can be found at (link to URL .

See Also

SDL_CreateYUVOverlay, SDL_LockYUVOverlay, SDL_UnlockYUVOverlay, SDL_FreeYUVOverlay


Tue 11 Sep 2001, 23:01 SDL API Reference