SDL_OpenUserStorage - Man Page
Opens up a container for a user's unique read/write filesystem.
Synopsis
#include <SDL3/SDL_storage.h> SDL_Storage * SDL_OpenUserStorage(const char *org, const char *app, SDL_PropertiesID props);
Description
While title storage can generally be kept open throughout runtime, user storage should only be opened when the client is ready to read/write files. This allows the backend to properly batch file operations and flush them when the container has been closed; ensuring safe and optimal save I/O.
Function Parameters
- org
the name of your organization.
- app
the name of your application.
- props
a property list that may contain backend-specific information.
Return Value
Returns a user storage container on success or NULL on failure; call SDL_GetError() for more information.
Availability
This function is available since SDL 3.2.0.
See Also
SDL_CloseStorage(3), SDL_GetStorageFileSize(3), SDL_GetStorageSpaceRemaining(3), SDL_OpenTitleStorage(3), SDL_ReadStorageFile(3), SDL_StorageReady(3), SDL_WriteStorageFile(3)
Referenced By
SDL_CloseStorage(3), SDL_OpenFileStorage(3), SDL_OpenTitleStorage(3).