SDL_OpenUserStorage - Man Page

Opens up a container for a user's unique read/write filesystem.

Synopsis

#include <SDL3/SDL_storage.h>

SDL_Storage * SDL_OpenUserStorage(const char *org, const char *app, SDL_PropertiesID props);

Description

While title storage can generally be kept open throughout runtime, user storage should only be opened when the client is ready to read/write files. This allows the backend to properly batch file operations and flush them when the container has been closed; ensuring safe and optimal save I/O.

Function Parameters

org

the name of your organization.

app

the name of your application.

props

a property list that may contain backend-specific information.

Return Value

Returns a user storage container on success or NULL on failure; call SDL_GetError() for more information.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_CloseStorage(3), SDL_GetStorageFileSize(3), SDL_GetStorageSpaceRemaining(3), SDL_OpenTitleStorage(3), SDL_ReadStorageFile(3), SDL_StorageReady(3), SDL_WriteStorageFile(3)

Referenced By

SDL_CloseStorage(3), SDL_OpenFileStorage(3), SDL_OpenTitleStorage(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS