SDL_OpenGamepad - Man Page
Open a gamepad for use.
Synopsis
#include <SDL3/SDL_gamepad.h> SDL_Gamepad * SDL_OpenGamepad(SDL_JoystickID instance_id);
Function Parameters
- instance_id
the joystick instance ID.
Return Value
Returns a gamepad identifier or NULL if an error occurred; call SDL_GetError() for more information.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_CloseGamepad(3), SDL_GetGamepads(3), SDL_IsGamepad(3).
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS