SDL_OpenGamepad - Man Page

Open a gamepad for use.

Synopsis

#include <SDL3/SDL_gamepad.h>

SDL_Gamepad * SDL_OpenGamepad(SDL_JoystickID instance_id);

Function Parameters

instance_id

the joystick instance ID.

Return Value

Returns a gamepad identifier or NULL if an error occurred; call SDL_GetError() for more information.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_CloseGamepad(3), SDL_IsGamepad(3)

Referenced By

SDL_CloseGamepad(3), SDL_GetGamepads(3), SDL_IsGamepad(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS