SDL_MapGPUTransferBuffer - Man Page
Maps a transfer buffer into application address space.
Synopsis
#include <SDL3/SDL_gpu.h>
void * SDL_MapGPUTransferBuffer(
SDL_GPUDevice *device,
SDL_GPUTransferBuffer *transfer_buffer,
bool cycle);Description
You must unmap the transfer buffer before encoding upload commands. The memory is owned by the graphics driver - do NOT call SDL_free() on the returned pointer.
Function Parameters
- device
a GPU context.
- transfer_buffer
a transfer buffer.
- cycle
if true, cycles the transfer buffer if it is already bound.
Return Value
Returns the address of the mapped transfer buffer memory, or NULL on failure; call SDL_GetError() for more information.
Availability
This function is available since SDL 3.2.0.
Referenced By
SDL_GPUTransferBuffer.3type(3).
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS