SDL_LockSurface - Man Page
Set up a surface for directly accessing the pixels.
Synopsis
#include <SDL3/SDL_surface.h> bool SDL_LockSurface(SDL_Surface *surface);
Description
Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to and read from surface->pixels, using the pixel format stored in surface->format. Once you are done accessing the surface, you should use SDL_UnlockSurface() to release it.
Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates to 0, then you can read and write to the surface at any time, and the pixel format of the surface will not change.
Function Parameters
- surface
the SDL_Surface structure to be locked.
Return Value
for more information.
Thread Safety
This function is not thread safe. The locking referred to by this function is making the pixels available for direct access, not thread-safe locking.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_SetSurfaceRLE(3), SDL_UnlockSurface(3).