SDL_LockJoysticks - Man Page
Locking for atomic access to the joystick API.
Synopsis
#include <SDL3/SDL_joystick.h> void SDL_LockJoysticks(void);
Description
The SDL joystick functions are thread-safe, however you can lock the joysticks while processing to guarantee that the joystick list won't change and joystick and gamepad events will not be delivered.
Thread Safety
It is safe to call this function from any thread.
Availability
This function is available since SDL 3.2.0.
Info
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS