SDL_LoadPNG - Man Page

Load a PNG image from a file.

Synopsis

#include <SDL3/SDL_surface.h>

SDL_Surface * SDL_LoadPNG(const char *file);

Description

The new surface should be freed with SDL_DestroySurface(). Not doing so will result in a memory leak.

Function Parameters

file

the PNG file to load.

Return Value

Returns a pointer to a new SDL_Surface structure or NULL on failure; call SDL_GetError() for more information.

Thread Safety

It is safe to call this function from any thread.

Availability

This function is available since SDL 3.4.0.

See Also

SDL_DestroySurface(3), SDL_LoadPNG_IO(3), SDL_SavePNG(3)

Referenced By

SDL_LoadPNG_IO(3), SDL_SavePNG(3).

SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS