SDL_LoadBMP - Man Page

Load a BMP image from a file.

Synopsis

#include <SDL3/SDL_surface.h>

SDL_Surface * SDL_LoadBMP(const char *file);

Description

The new surface should be freed with SDL_DestroySurface(). Not doing so will result in a memory leak.

Function Parameters

file

the BMP file to load.

Return Value

Returns a pointer to a new SDL_Surface structure or NULL on failure; call SDL_GetError() for more information.

Thread Safety

It is safe to call this function from any thread.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_DestroySurface(3), SDL_LoadBMP_IO(3), SDL_SaveBMP(3)

Referenced By

SDL_LoadBMP_IO(3), SDL_SaveBMP(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS