SDL_JoystickOpen - Man Page
Opens a joystick for use.
Synopsis
#include "SDL.h"
SDL_Joystick *SDL_JoystickOpen(int index);
Description
Opens a joystick for use within SDL. The index refers to the N'th joystick in the system. A joystick must be opened before it game be used.
Return Value
Returns a SDL_Joystick structure on success. NULL on failure.
Examples
SDL_Joystick *joy; // Check for joystick if(SDL_NumJoysticks()>0){ // Open joystick joy=SDL_JoystickOpen(0); if(joy) { printf("Opened Joystick 0 "); printf("Name: %s ", SDL_JoystickName(0)); printf("Number of Axes: %d ", SDL_JoystickNumAxes(joy)); printf("Number of Buttons: %d ", SDL_JoystickNumButtons(joy)); printf("Number of Balls: %d ", SDL_JoystickNumBalls(joy)); } else printf("Couldn't open Joystick 0 "); // Close if opened if(SDL_JoystickOpened(0)) SDL_JoystickClose(joy); }
See Also
Referenced By
SDL_JoystickClose(3), SDL_JoystickIndex(3), SDL_JoystickName(3), SDL_JoystickNumAxes(3), SDL_JoystickNumBalls(3), SDL_JoystickNumButtons(3), SDL_JoystickNumHats(3), SDL_JoystickOpened(3), SDL_NumJoysticks(3).
Tue 11 Sep 2001, 23:00 SDL API Reference