SDL_JoystickID.3type - Man Page

This is a unique ID for a joystick for the time it is connected to the system, and is never reused for the lifetime of the application.

Synopsis

#include <SDL3/SDL_joystick.h>

typedef Uint32 SDL_JoystickID;

Description

If the joystick is disconnected and reconnected, it will get a new ID.

The value 0 is an invalid ID.

Availability

This datatype is available since SDL 3.2.0.

Info

SDL 3.4.10 Simple Directmedia Layer SDL3 DATATYPES