SDL_InsertGPUDebugLabel - Man Page

Inserts an arbitrary string label into the command buffer callstream.

Synopsis

#include <SDL3/SDL_gpu.h>

void SDL_InsertGPUDebugLabel(
    SDL_GPUCommandBuffer *command_buffer,
    const char *text);

Description

Useful for debugging.

On Direct3D 12, using SDL_InsertGPUDebugLabel requires WinPixEventRuntime.URL https://devblogs.microsoft.com/pix/winpixeventruntime/ "char46]dll to be in your PATH or in the same directory as your executable. See [here"
for instructions on how to obtain it.

Function Parameters

command_buffer

a command buffer.

text

a UTF-8 string constant to insert as the label.

Availability

This function is available since SDL 3.2.0.

Info

SDL 3.4.0 Simple Directmedia Layer SDL3 FUNCTIONS