SDL_InsertGPUDebugLabel - Man Page

Inserts an arbitrary string label into the command buffer callstream.

Synopsis

#include <SDL3/SDL_gpu.h>

void SDL_InsertGPUDebugLabel(
    SDL_GPUCommandBuffer *command_buffer,
    const char *text);

Description

Useful for debugging.

Function Parameters

command_buffer

a command buffer.

text

a UTF-8 string constant to insert as the label.

Availability

This function is available since SDL 3.2.0.

Info

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS