SDL_InsertGPUDebugLabel - Man Page
Inserts an arbitrary string label into the command buffer callstream.
Synopsis
#include <SDL3/SDL_gpu.h>
void SDL_InsertGPUDebugLabel(
SDL_GPUCommandBuffer *command_buffer,
const char *text);Description
Useful for debugging.
On Direct3D 12, using SDL_InsertGPUDebugLabel requires WinPixEventRuntime.URL https://devblogs.microsoft.com/pix/winpixeventruntime/ "char46]dll to be in your PATH or in the same directory as your executable. See [here"
for instructions on how to obtain it.
Function Parameters
- command_buffer
a command buffer.
- text
a UTF-8 string constant to insert as the label.
Availability
This function is available since SDL 3.2.0.
Info
SDL 3.4.0 Simple Directmedia Layer SDL3 FUNCTIONS