SDL_IOFromMem - Man Page

Use this function to prepare a read-write memory buffer for use with SDL_IOStream.

Synopsis

#include <SDL3/SDL_iostream.h>

SDL_IOStream * SDL_IOFromMem(void *mem, size_t size);

Description

This function sets up an SDL_IOStream struct based on a memory area of a certain size, for both read and write access.

This memory buffer is not copied by the SDL_IOStream; the pointer you provide must remain valid until you close the stream. Closing the stream will not free the original buffer.

If you need to make sure the SDL_IOStream never writes to the memory buffer, you should use SDL_IOFromConstMem() with a read-only buffer of memory instead.

The following properties will be set at creation time by SDL:

· SDL_PROP_IOSTREAM_MEMORY_POINTER: this will be the mem parameter that was passed to this function.

· SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER: this will be the size parameter that was passed to this function.

Function Parameters

mem

a pointer to a buffer to feed an SDL_IOStream stream.

size

the buffer size, in bytes.

Return Value

Returns a pointer to a new SDL_IOStream structure or NULL on failure; call SDL_GetError() for more information.

Thread Safety

It is safe to call this function from any thread.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_IOFromConstMem(3), SDL_CloseIO(3), SDL_FlushIO(3), SDL_ReadIO(3), SDL_SeekIO(3), SDL_TellIO(3), SDL_WriteIO(3)

Referenced By

SDL_IOFromConstMem(3), SDL_OpenIO(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS