SDL_HasRectIntersectionFloat - Man Page

Determine whether two rectangles intersect with float precision.

Synopsis

#include <SDL3/SDL_rect.h>

bool SDL_HasRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B);

Description

If either pointer is NULL the function will return false.

Function Parameters

A

an SDL_FRect structure representing the first rectangle.

B

an SDL_FRect structure representing the second rectangle.

Return Value

Returns true if there is an intersection, false otherwise.

Thread Safety

It is safe to call this function from any thread.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_GetRectIntersectionFloat(3)

Referenced By

SDL_FRect.3type(3), SDL_GetRectIntersectionFloat(3).

SDL 3.4.8 Simple Directmedia Layer SDL3 FUNCTIONS