SDL_HasGamepad - Man Page
Return whether a gamepad is currently connected.
Synopsis
#include <SDL3/SDL_gamepad.h> bool SDL_HasGamepad(void);
Return Value
Returns true if a gamepad is connected, false otherwise.
Thread Safety
It is safe to call this function from any thread.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS