SDL_HasGamepad - Man Page

Return whether a gamepad is currently connected.

Synopsis

#include <SDL3/SDL_gamepad.h>

bool SDL_HasGamepad(void);

Return Value

Returns true if a gamepad is connected, false otherwise.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_GetGamepads(3)

Referenced By

SDL_GetGamepads(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS