SDL_HasGamepad - Man Page
Return whether a gamepad is currently connected.
Synopsis
#include <SDL3/SDL_gamepad.h> bool SDL_HasGamepad(void);
Return Value
Returns true if a gamepad is connected, false otherwise.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS