SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT
A variable controlling whether the RAWINPUT driver should pull correlated data from XInput.
Synopsis
#include <SDL3/SDL_hints.h> #define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT"
Description
The variable can be set to the following values:
· "0": RAWINPUT driver will only use data from raw input APIs.
· "1": RAWINPUT driver will also pull data from XInput and Windows.Gaming.Input, providing better trigger axes, guide button presses, and rumble support for Xbox controllers. (default)
This hint should be set before a gamepad is opened.
Availability
This hint is available since SDL 3.2.0.
Info
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS