SDL_HINT_JOYSTICK_GAMEINPUT_RAW - Man Page
A variable controlling whether GameInput should be used for handling GIP devices that require raw report processing, but aren't supported by HIDRAW, such as Xbox One Guitars.
Synopsis
#include <SDL3/SDL_hints.h> #define SDL_HINT_JOYSTICK_GAMEINPUT_RAW "SDL_JOYSTICK_GAMEINPUT_RAW"
Description
Note that this is only supported with GameInput 3 or newer.
The variable can be set to the following values:
· "0": GameInput is not used to handle raw GIP devices.
· "1": GameInput is used.
The default is "1" when using GameInput 3 or newer, and is "0" otherwise.
This hint should be set before SDL is initialized.
Availability
This hint is available since SDL 3.4.4.
Info
SDL 3.4.8 Simple Directmedia Layer SDL3 FUNCTIONS