SDL_HINT_GDK_TEXTINPUT_SCOPE - Man Page

This variable sets the input scope of the TextInput window on GDK platforms.

Synopsis

#include <SDL3/SDL_hints.h>

#define SDL_HINT_GDK_TEXTINPUT_SCOPE "SDL_GDK_TEXTINPUT_SCOPE"

Description

Set this hint to change the XGameUiTextEntryInputScope value that will be passed to the window creation function. The value must be a stringified integer, for example "0" for XGameUiTextEntryInputScope::Default.

This hint is available only if SDL_GDK_TEXTINPUT defined.

This hint should be set before calling SDL_StartTextInput()

Availability

This hint is available since SDL 3.2.0.

Info

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS