SDL_HINT_FRAMEBUFFER_ACCELERATION - Man Page
A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
Synopsis
#include <SDL3/SDL_hints.h> #define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION"
Description
SDL can try to accelerate the SDL screen surface by using streaming textures with a 3D rendering engine. This variable controls whether and how this is done.
The variable can be set to the following values:
· "0": Disable 3D acceleration
· "1": Enable 3D acceleration, using the default renderer. (default)
· "X": Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.)
This hint should be set before calling SDL_GetWindowSurface()
Availability
This hint is available since SDL 3.2.0.
Info
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS