SDL_GetTexturePalette - Man Page

Get the palette used by a texture.

Synopsis

#include <SDL3/SDL_render.h>

SDL_Palette * SDL_GetTexturePalette(SDL_Texture *texture);

Function Parameters

texture

the texture to query.

Return Value

Returns a pointer to the palette used by the texture, or NULL if there is no palette used.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.4.0.

See Also

SDL_SetTexturePalette(3)

Referenced By

SDL_SetTexturePalette(3).

SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS