SDL_GetTextureColorMod - Man Page
Get the additional color value multiplied into render copy operations.
Synopsis
#include <SDL3/SDL_render.h> bool SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b);
Function Parameters
- texture
the texture to query.
- r
a pointer filled in with the current red color value.
- g
a pointer filled in with the current green color value.
- b
a pointer filled in with the current blue color value.
Return Value
Returns true on success or false on failure; call SDL_GetError() for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
SDL_GetTextureAlphaMod(3), SDL_GetTextureColorModFloat(3), SDL_SetTextureColorMod(3)
Referenced By
SDL_GetTextureAlphaMod(3), SDL_GetTextureColorModFloat(3), SDL_SetTextureColorMod(3).
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS