SDL_GetTextureColorMod - Man Page

Get the additional color value multiplied into render copy operations.

Synopsis

#include <SDL3/SDL_render.h>

bool SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b);

Function Parameters

texture

the texture to query.

r

a pointer filled in with the current red color value.

g

a pointer filled in with the current green color value.

b

a pointer filled in with the current blue color value.

Return Value

Returns true on success or false on failure; call SDL_GetError() for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_GetTextureAlphaMod(3), SDL_GetTextureColorModFloat(3), SDL_SetTextureColorMod(3)

Referenced By

SDL_GetTextureAlphaMod(3), SDL_GetTextureColorModFloat(3), SDL_SetTextureColorMod(3).

SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS