SDL_GetSurfaceColorspace - Man Page
Get the colorspace used by a surface.
Header File
Defined in SDL3/SDL_surface.h
Synopsis
#include "SDL3/SDL.h" SDL_Colorspace SDL_GetSurfaceColorspace(SDL_Surface *surface);
Description
The colorspace defaults to
SDL_COLORSPACE_SRGB_LINEAR
for floating point formats, SDL_COLORSPACE_HDR10
for 10-bit formats,
SDL_COLORSPACE_SRGB
for other RGB surfaces and
SDL_COLORSPACE_BT709_FULL
for YUV textures.
Function Parameters
- surface
the SDL_Surface
structure to query.
Return Value
( SDL_Colorspace ) Returns the colorspace used by the surface, or SDL_COLORSPACE_UNKNOWN
if the surface is NULL.
Thread Safety
This function is not thread safe.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL 3.2.10 Simple Directmedia Layer SDL3 FUNCTIONS