SDL_GetRenderTextureAddressMode - Man Page
Get the texture addressing mode used in SDL_RenderGeometry().
Synopsis
#include <SDL3/SDL_render.h> bool SDL_GetRenderTextureAddressMode(SDL_Renderer *renderer, SDL_TextureAddressMode *u_mode, SDL_TextureAddressMode *v_mode);
Function Parameters
- renderer
the rendering context.
- u_mode
a pointer filled in with the SDL_TextureAddressMode to use for horizontal texture coordinates in SDL_RenderGeometry(), may be NULL.
- v_mode
a pointer filled in with the SDL_TextureAddressMode to use for vertical texture coordinates in SDL_RenderGeometry(), may be NULL.
Return Value
Returns true on success or false on failure; call SDL_GetError() for more information.
Availability
This function is available since SDL 3.4.0.
See Also
Referenced By
SDL_SetRenderTextureAddressMode(3).
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS