SDL_GetRenderTextureAddressMode - Man Page

Get the texture addressing mode used in SDL_RenderGeometry().

Synopsis

#include <SDL3/SDL_render.h>

bool SDL_GetRenderTextureAddressMode(SDL_Renderer *renderer, SDL_TextureAddressMode *u_mode, SDL_TextureAddressMode *v_mode);

Function Parameters

renderer

the rendering context.

u_mode

a pointer filled in with the SDL_TextureAddressMode to use for horizontal texture coordinates in SDL_RenderGeometry(), may be NULL.

v_mode

a pointer filled in with the SDL_TextureAddressMode to use for vertical texture coordinates in SDL_RenderGeometry(), may be NULL.

Return Value

Returns true on success or false on failure; call SDL_GetError() for more information.

Availability

This function is available since SDL 3.4.0.

See Also

SDL_SetRenderTextureAddressMode(3)

Referenced By

SDL_SetRenderTextureAddressMode(3).

SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS