SDL_GetRenderMetalCommandEncoder - Man Page

Get the Metal command encoder for the current frame.

Synopsis

#include <SDL3/SDL_render.h>

void * SDL_GetRenderMetalCommandEncoder(SDL_Renderer *renderer);

Description

This function returns void *, so SDL doesn't have to include Metal's headers, but it can be safely cast to an id<MTLRenderCommandEncoder>.

This will return NULL if Metal refuses to give SDL a drawable to render to, which might happen if the window is hidden/minimized/offscreen. This doesn't apply to command encoders for render targets, just the window's backbuffer. Check your return values!

Function Parameters

renderer

the renderer to query.

Return Value

Returns an id<MTLRenderCommandEncoder> on success, or NULL if the renderer isn't a Metal renderer or there was an error.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_GetRenderMetalLayer(3)

Referenced By

SDL_GetRenderMetalLayer(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS