SDL_GetRenderDrawColorFloat - Man Page

Get the color used for drawing operations (Rect, Line and Clear).

Synopsis

#include <SDL3/SDL_render.h>

bool SDL_GetRenderDrawColorFloat(SDL_Renderer *renderer, float *r, float *g, float *b, float *a);

Function Parameters

renderer

the rendering context.

r

a pointer filled in with the red value used to draw on the rendering target.

g

a pointer filled in with the green value used to draw on the rendering target.

b

a pointer filled in with the blue value used to draw on the rendering target.

a

a pointer filled in with the alpha value used to draw on the rendering target.

Return Value

for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_SetRenderDrawColorFloat(3), SDL_GetRenderDrawColor(3)

Referenced By

SDL_GetRenderDrawColor(3), SDL_SetRenderDrawColorFloat(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS