SDL_GetRenderDrawColorFloat - Man Page

Get the color used for drawing operations (Rect, Line and Clear).

Synopsis

#include <SDL3/SDL_render.h>

bool SDL_GetRenderDrawColorFloat(SDL_Renderer *renderer, float *r, float *g, float *b, float *a);

Function Parameters

renderer

the rendering context.

r

a pointer filled in with the red value used to draw on the rendering target.

g

a pointer filled in with the green value used to draw on the rendering target.

b

a pointer filled in with the blue value used to draw on the rendering target.

a

a pointer filled in with the alpha value used to draw on the rendering target.

Return Value

Returns true on success or false on failure; call SDL_GetError() for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_SetRenderDrawColorFloat(3), SDL_GetRenderDrawColor(3)

Referenced By

SDL_GetRenderDrawColor(3), SDL_SetRenderDrawColorFloat(3).

SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS