SDL_GetRenderDrawColor - Man Page
Get the color used for drawing operations (Rect, Line and Clear).
Synopsis
#include <SDL3/SDL_render.h> bool SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
Function Parameters
- renderer
the rendering context.
- r
a pointer filled in with the red value used to draw on the rendering target.
- g
a pointer filled in with the green value used to draw on the rendering target.
- b
a pointer filled in with the blue value used to draw on the rendering target.
- a
a pointer filled in with the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255).
Return Value
Returns true on success or false on failure; call SDL_GetError() for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_GetRenderDrawColorFloat(3), SDL_SetRenderDrawColor(3).
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS