SDL_GetRectUnionFloat - Man Page
Calculate the union of two rectangles with float precision.
Synopsis
#include <SDL3/SDL_rect.h> bool SDL_GetRectUnionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result);
Function Parameters
- A
an SDL_FRect structure representing the first rectangle.
- B
an SDL_FRect structure representing the second rectangle.
- result
an SDL_FRect structure filled in with the union of rectangles A and B.
Return Value
Returns true on success or false on failure; call SDL_GetError() for more information.
Thread Safety
It is safe to call this function from any thread.
Availability
This function is available since SDL 3.2.0.
Referenced By
SDL 3.4.8 Simple Directmedia Layer SDL3 FUNCTIONS