SDL_GetRectAndLineIntersectionFloat - Man Page
Calculate the intersection of a rectangle and line segment with float precision.
Synopsis
#include <SDL3/SDL_rect.h> bool SDL_GetRectAndLineIntersectionFloat(const SDL_FRect *rect, float *X1, float *Y1, float *X2, float *Y2);
Description
This function is used to clip a line segment to a rectangle. A line segment contained entirely within the rectangle or that does not intersect will remain unchanged. A line segment that crosses the rectangle at either or both ends will be clipped to the boundary of the rectangle and the new coordinates saved in X1,
Y1,
X2, and/or Y2 as necessary.
Function Parameters
- rect
an SDL_FRect structure representing the rectangle to intersect.
- X1
a pointer to the starting X-coordinate of the line.
- Y1
a pointer to the starting Y-coordinate of the line.
- X2
a pointer to the ending X-coordinate of the line.
- Y2
a pointer to the ending Y-coordinate of the line.
Return Value
Returns true if there is an intersection, false otherwise.
Availability
This function is available since SDL 3.2.0.